Subject: [B*E*S*T] Re: 10/16 BEST Meeting. NOTES Date: 1997-10-22 14:52 You are all invited to come over Nov 2 for a blitzkrieg course in "how to build an electric car". I have all the basic tools, wheels, motors, batteries, wire, etc., and several examples of several such vehicles. But this will be *your* project; I'll answer questions and show you how, but I won't tell you the "right" answers or do it for you. I suggest that we do pretty much what the students will do. Have you seen the movie "Apollo 13"? Remember the scene where they made an air purifier out of a bunch of junk piled on the table? That's the idea! 1. Scrounge for raw materials If you have some nifty tools, an old bicycle, a broken lawn chair, leftover lumber, pipe, or house wiring, bring it along! Call or e-mail me if you have any ideas or questions. The more we have to choose from, the better the end result! 2. Dream up a design Decide what we can do with the available stuff. Two bicycles strapped side-by-side? A garden cart with a kitchen chair seat? A wooden soapbox derby car with wagon wheels? 3. Model it Put together a model of our intended design with Legos, Erector set parts, cardboard, soda straws, paper clips, etc. Motorize it with a toy motor and flashlight battery. Does it work? What problems does it reveal? 4. Build it This will be a real "Little Rascal's" design; lots of duct tape and baling wire. The kids have the excuse that their craftsmanship skills are undeveloped. We have the excuse that we could have done much better but there was no time. As in this whole project, a pretty vehicle is not the goal; it is the learning experience that is important. You will all have the opportunity to "do it right" with your own teams :-) 5. Motorize it Once we have something that rolls, we can motorize it. Add a motor or two, with some means of driving the wheels. Bicycle chain, v-belt, or simply rubbing the motor shaft on the tire will all work. 6. Wire it Now we add a battery, and some switches. Open and short circuits, series and parallel, and the purpose of fuses and circuit breakers will become suddenly clear. 7. Test it What works, and what doesn't. How could we improve it? How can we measure our results, so we can tell if something is better or not? Speed = distance x time, power = volts x amps. 8. Along the way The idea is to learn by discovery. I think you'll see that there are many learnable/teachable moments along the way. Questions naturally occur, while we are highly motivated to find out the answer. We'll learn how to use simple tools. The benefits of cooperation and division of labor become obvious. The practical applications and consequences of basic laws of science and physics immediately stand out. When we don't know the answer, the scientific method can be applied to find out. Anyway, that's the plan. I'm no teacher, so please, let's hear some suggestions on what needs to be done on that side of things. And you designers, start thinking about what you want to build, and what we'll need to do it! Lee Hart